In the last couple of weeks I’ve been modelling a lot of heads.
Why you ask?
Being a one man band, when modelling I try to find the quickest and most efficient way to create good enough quality meshes, this way I cut the time it takes to create my assets. In order to do this, I still have to go through the pain of trying to figure out how to do it, it takes a lot of practice I can tell ya! I’ve probably made close to seventeen heads in the past couple weeks.
3D Modelling is a very artistic and unique experience for everybody (at least the people who use the 3d modelling software). what I’m trying to express is, a great technique for one guy is counter intuitive for the next. When I first began 3d modelling, I used the box modelling method, where you would start from a box primitive and add and refine details till the mesh looked like the object you are trying to create. But as my skills matured (not by much mind you!) I found I didn’t much like the technique, especially when modelling a head .
I’ve always found it difficult to model a head and never was happy with my end result…
I feel the heads I’ve been creating as of late are good enough to show to you, my good friends.
The picture above consist of five heads which took me a little over two hours to create. The middle one was I created first and once complete I moved around vertices, edges, and used modifiers to create the other four heads.
Till next time folks.
- 3D Model Head..work in progress, almost there… (rabbittownanimator.com)
- 3D Deus Ex Glasses (swartech.wordpress.com)
- Make a 3D Paper Model of Your Own Head (enpundit.com)